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1  March Attack Rules / March Attack Rules / Re: Skirmish rule query on: August 06, 2017, 08:21:45 AM
For skirmish values and combat there is no need to keep track of which individual units that have been lost. 

The major Formation has its skirmish value worked out before the battle starts and the only thing that will change that is the amount of losses in units that it has taken. 

When it reaches the 2/3 and 1/3 strength points is the important thing, which exact units remain does not change the skirmish combat value decrease.

2  Balance of Power Rules / Balance of Power / Balance of Power rules questions on: June 11, 2017, 05:13:59 PM
From an email but copied here in case the same questions pop up for anyone else.

- Could a unit reform AND charge?

No, A reform is carried out during normal movement, all charges come before other movement as per the turn order so a charger cannot reform before charging.

- does the -1 per 12" for order change count for the first 12" too?


- is it allowed for an artillery unit to pivot in place?

3  Rank & File Rules / Rank & File Rules / Re: When is a square formed? on: May 31, 2017, 06:47:59 AM
Optional rule page 16 bottom right.

There is no modifier to the roll for distance but if you want to add the extra detail you could easily add a 1 point modifier to the roll depending on whether the charge starts within half their movement distance or not.

4  Legions of Battle Rules / Legions of Battle fantasy Rules / Army list points calculator Excel spreadsheets now available. on: April 11, 2017, 02:59:08 PM
David Gordon has put a lot of work into creating an excellent Excel spreadsheet and has kindly allowed it to be shared to be used for the Legions of Battle points system to help create your own armies and units. The spreadsheets are available as attachments to this message. Please feel free to use this and email me or upload your army lists if you would like them to be shared with other players.

Legions of Battle Army List Creator Spreadsheet Excel 97-2004

Legions of Battle Army List Creator Spreadsheet Excel After 2004

5  Balance of Power Rules / Balance of Power / Re: Artillery Stands Napoleonic on: January 19, 2017, 06:36:21 PM
Depending on the rest of the order of battle, how many more formations there are and the overall number of units I would go with one of 3 things.

Combine the 8 and 6 gun batteries and have them as one battery using the majority type (foot in this case).

If the division is going to be fielded as part of a corps then combine the 6 gun horse with another from the same corps and have them attached at corps level.

Have the batteries separate but start them with fewer points of CV to represent the smaller sizes of the units.

6  Balance of Power Rules / Balance of Power / Re: Balance of Power Rules Questions on: December 27, 2016, 12:11:58 PM
Hi there,

For the Napoleonic period no cavalry fire is allowed while mounted under any circumstances.  The units represent formed regiments and squadrons and is far above the skirmish level where mounted carbine fire might apply.  This counts for any period that the rules cover and things like ACW shotgun would be factored in to the close combat results.

Any dismounted cavalry unit will act as infantry and follow all of the usual infantry rules and restrictions.  Depending on the period and troop quality their skirmish ability may differ depending on how the troops are used and deployed.

7  March Attack Rules / March Attack Rules / Re: 15mm models on: November 18, 2016, 06:34:43 AM
The rules are written with 15mm in mind and all distances, basing, scale and game mechanics work best with 15mm.  To use 28mm figs and have the game look 'right' you'd need to increase all distances, probably doubled.  All of the playtest games used 15mm collections.

The basing is 40mm wide per stand with two ranks of 4 figures each (or two half sized stands if you have stuff based up for Napoleon's Battles / Age of Eagles) so its reasonably standard in that respect.

8  Crusader Rules / Crusader Rules / Re: Charge move on: October 10, 2016, 06:50:21 AM
The charge would get its normal full movement distance.  I've just re-read the clarification and it actually makes it confusing as the 'half movement unless skirmishers or light troops' refers to the terrain penalty, not the fact that it is moving obliquely which is carried out as in the rules - you get the full move.

I'll have to clarify that clarification!!
9  Crusader Rules / Crusader Rules / Re: Base Sizes on: October 10, 2016, 06:41:57 AM
You're right that the number of bases is important rather than the exact size of those bases, as an aside this means that the system is the same whether you use 28mm figs on different widths or 15mm figs all based 40mm wide.

Take a look at 'Who can fight' halfway down page 18 and it covers the amount of stands that each side will use in a melee.
10  Balance of Power Rules / Balance of Power / Re: Balance of Power rules released on: April 10, 2016, 07:00:55 PM
For the 'blurb', fast play sheets and an extended example you could check out the web site here.

As for the BoP rules while being playtested we used to call them 'Quick March Attack'. I went through March Attack and simplified everything I could but still kept the basic design concept of lots and lots of units but simple game mechanics to allow a player to control all of them.

We have just played a campaign battle and there are some photos on the blog here.

11  Crusader Rules / Crusader Rules / Re: Various on: January 31, 2016, 08:21:29 AM

1. More than half in all cases.
2. The errata cover phalanx in a bit more detail.
3. Light troops are still formed units so still have to move as formed troops, not as skirmishers.
4. 'Peltast' is such a widely used term I'd have to say it depends how the actual troops were deployed and used but as a rule if they are deployed as skirmish stands then yes - they can use javelins as missile weapons, if not then they would count as thrown melee weapons.
5. Initially the intent was to have all impetuous units test whether the command had suffered a rout/break or not.  To be honest its been a long time since I've used the rule and I may be mixing up playtest or errata rules with the ones that made it to the rulebook!  Sorry that's not massively helpful but I think the rule should be.

Test impetuous unit, if it fails it must move/charge the nearest unit, if it passes it can be activated later in the turn as any other unit.  If an impetuous unit is routed or broken then you still test the remaining impetuous units, if they fail they move/charge towards nearest.  If they pass they don't have to move.  Once all impetuous troops have tested the command is now ended so no other troops can be activated - including the impetuous units that passed their T&L tests.

Let me know how that sounds, if it makes more sense than what actually made it into the rules I'll add it to the errata.

12  Rank & File Rules / Rank & File Rules / Re: Command System on: December 19, 2015, 01:59:34 PM
Formations keeping their relative position to each other is good and saves units crossing each others paths to gain some slight advantage.  Its a fault of any movement system that formations can swap and change places while marching when in reality they would most likely end up in a tangled mess! 
13  Rank & File Rules / Rank & File Rules / Re: Command System on: December 19, 2015, 08:37:20 AM
That's pretty simple, would cut out written orders and for the most part has clearly defined objectives.  I imagine there could be some complication when picking enemy formations for objectives, especially with the target moving to draw attackers in strange directions. 

I can see you'd have to define how far away from an objective marker a part of the formation is allowed to be and still count as following that objective.  If its a small radius you force all the units to 'clump' or march towards the objective in a long column.  You could use the commander as a restriction on how far units may be from the indicated path or objective.  Commander must stay within 8" of the objective/path, units must be within 12" of commander type of thing.  We've used command radii in large battles before to keep formations from scattering.

Anyway, interesting idea - not sure when the next R&F game is but I'll suggest trying this.

14  March Attack Rules / March Attack Rules / Re: BUAs on: November 18, 2015, 08:10:55 AM
Hopefully I'll get these right - its been a while since I've done any BUA fighting.

1.  No, the attacker does not get the Disorder until the unit physically enters the BUA template and they cannot do this until they have won a melee against the defenders.

2a&b  The Russians would be disordered if the enter any part of the BUA template, they will not be disordered if they can contact the French unit without having to enter the BUA.

3. Correct as far as I can see except that the formation change from garrison to formed unit would cause the D2 to be applied immediately to the French as the formation change is 'movement within a BUA template'.

Hopefully that's some help, if I've missed or misunderstood let me know.  BUA fighting always seems messy no matter the rules!

15  Rank & File Rules / Rank & File Rules / Re: Stand Fighting in square or buildings on: September 12, 2015, 07:57:16 AM
so a square that looses its combat will retire + change into attack column and not just change into attack column on the spot?

Yes, the loser of a melee will always either be destroyed entirely, retire or rout.

For Built Up Areas you should use all of the usual modifiers unless you create any scenario specific rules that override these.  Rank & File only has one 'type' of BUA but there is obviously scope for making certain buildings and areas easier or harder to capture.
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