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 1 
 on: June 11, 2017, 05:13:59 PM 
Started by Crusaderminis - Last post by Crusaderminis
From an email but copied here in case the same questions pop up for anyone else.

- Could a unit reform AND charge?

No, A reform is carried out during normal movement, all charges come before other movement as per the turn order so a charger cannot reform before charging.

- does the -1 per 12" for order change count for the first 12" too?

yes

- is it allowed for an artillery unit to pivot in place?

Yes

 2 
 on: May 31, 2017, 06:47:59 AM 
Started by ahochstein - Last post by Crusaderminis
Optional rule page 16 bottom right.

There is no modifier to the roll for distance but if you want to add the extra detail you could easily add a 1 point modifier to the roll depending on whether the charge starts within half their movement distance or not.


 3 
 on: May 30, 2017, 01:28:05 PM 
Started by ahochstein - Last post by ahochstein
When is a square formed?
Can a square be formed by Infantry AS a charge reaction ?
or ist the forming of a square a normal formation change that can only be done before the unit is charged and blocked for movement/formation changes.
If I can form a square as a charge reaction – is the distance of he attacking unit relevant  ?
 
Thanks,
Cheers Achim

 4 
 on: April 11, 2017, 02:59:08 PM 
Started by Crusaderminis - Last post by Crusaderminis
David Gordon has put a lot of work into creating an excellent Excel spreadsheet and has kindly allowed it to be shared to be used for the Legions of Battle points system to help create your own armies and units. The spreadsheets are available as attachments to this message. Please feel free to use this and email me or upload your army lists if you would like them to be shared with other players.

Legions of Battle Army List Creator Spreadsheet Excel 97-2004

Legions of Battle Army List Creator Spreadsheet Excel After 2004


 5 
 on: March 03, 2017, 08:17:17 PM 
Started by MWL435 - Last post by MWL435
Sir,

  I read in the Rank and File forum concerning Command and Control.  I like the use of Axis of Advance and Objective Markers.  I can also relate to the authors comment regarding players hating to writing orders.  To alleviate this (and yes, I would appreciate comments) I have developed a Four line format for formation orders:

Unit
Operation
Tactical Task
Purpose

  In order to use a form of 'Mission Command Bingo' (and further ease the development of orders), I used an abbreviated list of US Army Doctrine terms as a base:

Operations

  Offense - Attack or Pursuit
  Defense - Defend, Area Def and Mobile Def (has CATK force that can go forward of the 1 turn defend limit)
  Retrograde - Delay, Withdrawal (a small chance a Withdrawal order will be interpreted as a Retreat Order) and Retreat (per the base rules)
  Security - Security plus Follow and Assume

  Minor modifiers to movement (at most an addition 1" in movement) and location of Obj markers.  Corps Commanders obtain an additional Rally Point when near the Objective (if not at 0).

Tactical Tasks

  Obj with Enemy Formation - Attack by Fire, Defeat, Destroy, Disrupt
  Obj with Friendly Formation - Screen, Guard, Support by Fire
  Obj Terrain oriented - Clear, Block, Control, Seize
  Obj at Departure Point - Disengage

  Minor modifier of +1 to resolution of only one the following; Offensive Melee, Defensive Melee, Fires or additional movement.  

Examples:

2nd Corps (Unit)
Attacks (Operation) (Corp Cdr +1 Rally Point when within 5" of Objective)
To destroy enemy grand battery (Task – Force Oriented)
To protect the left flank of 1st Corps’ assault (Purpose)

1st Division, 2nd Corps (Unit)
Defends Town (Operation) (no modifier)
To control Town (Task - Terrain Oriented) (+1 to Defensive Melee Resolution)
To deny enemy possession of the town (Purpose)

Regards,
Mike L.

 6 
 on: January 19, 2017, 06:36:21 PM 
Started by MWL435 - Last post by Crusaderminis
Depending on the rest of the order of battle, how many more formations there are and the overall number of units I would go with one of 3 things.

Combine the 8 and 6 gun batteries and have them as one battery using the majority type (foot in this case).

If the division is going to be fielded as part of a corps then combine the 6 gun horse with another from the same corps and have them attached at corps level.

Have the batteries separate but start them with fewer points of CV to represent the smaller sizes of the units.


 7 
 on: January 19, 2017, 05:01:19 AM 
Started by MWL435 - Last post by MWL435
Greetings,

  With a 'brigade' (2 stands) being 12 guns.  A French Division had an 8 gun foot battery and a 6 gun horse battery in 1812.  What should I replicate on the field?  I am leaning towards one of each.

Regards,
Mike

 8 
 on: January 19, 2017, 04:37:46 AM 
Started by MWL435 - Last post by MWL435
Sir,

  Thank you.

  One follow up.  For ACW, would it be out of bounds to treat mounted Cav as Horse Arty - to move half reform (dismount) and fire?

Regards,
Mike

 9 
 on: December 27, 2016, 12:11:58 PM 
Started by MWL435 - Last post by Crusaderminis
Hi there,

For the Napoleonic period no cavalry fire is allowed while mounted under any circumstances.  The units represent formed regiments and squadrons and is far above the skirmish level where mounted carbine fire might apply.  This counts for any period that the rules cover and things like ACW shotgun would be factored in to the close combat results.

Any dismounted cavalry unit will act as infantry and follow all of the usual infantry rules and restrictions.  Depending on the period and troop quality their skirmish ability may differ depending on how the troops are used and deployed.




 10 
 on: December 26, 2016, 07:56:53 PM 
Started by MWL435 - Last post by MWL435
Greetings,

  I am in the process of returning to miniature gaming.  Just picked up a copy of your Balance of Powers rules.  I haven't played them (even solo) yet as I am remounting figures to accommodate the game's standard - alas, Guard du Corps and Empire III seem to have fallen out of favor!  I have, however, been reading through the rules and have identified a few questions.

Napoleonic Period:

  Most cavalry carried carbines (or if carbines are on the models).  Does the following apply:

     Cavalry not in contact fires as Infantry/Artillery

     Cavalry receiving a cavalry charge may fire at the charging unit.

  Obviously, the firing cavalry would use the carbine range and if shooting at cavalry, the fire is halved.

American Civil War:

     Some Confederate cavalry carried shotguns instead of carbines.  I assume this fire is resolved as carbine.

     Much of the time, Union and Confederate fought as Mounted Infantry, does cavalry move/shoot as horse artillery?  i.e. move half, reform (dismount) and then fire?

     When dismounted, is cavalry considered a cavalry target or an infantry target?

     I assume infantry may charge dismounted cavalry.

     May dismounted cavalry enter a BUA?

  I appreciate the designer of the system taking the time answer questions regarding the rules. Thank you for your time.

Regards,
Mike L.

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