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 1 
 on: August 07, 2017, 03:14:16 PM 
Started by Craig - Last post by Craig
Thanks Smiley

 2 
 on: August 06, 2017, 08:21:45 AM 
Started by Craig - Last post by Crusaderminis
For skirmish values and combat there is no need to keep track of which individual units that have been lost. 

The major Formation has its skirmish value worked out before the battle starts and the only thing that will change that is the amount of losses in units that it has taken. 

When it reaches the 2/3 and 1/3 strength points is the important thing, which exact units remain does not change the skirmish combat value decrease.




 3 
 on: August 05, 2017, 07:29:21 AM 
Started by Craig - Last post by Craig
Hi everyone,

I'm new to MA and napoleonics so forgive me if this is a daft question!
Is the skirmish rating of a MF affected by specific unit losses?
E.g. If a MF loses 2 of its SK rated battalions would that lower it's SK figure, as opposed to losing 2 non-SK rated (i.e. Standard line) battalions?
Thanks, Craig

 4 
 on: June 11, 2017, 05:13:59 PM 
Started by Crusaderminis - Last post by Crusaderminis
From an email but copied here in case the same questions pop up for anyone else.

- Could a unit reform AND charge?

No, A reform is carried out during normal movement, all charges come before other movement as per the turn order so a charger cannot reform before charging.

- does the -1 per 12" for order change count for the first 12" too?

yes

- is it allowed for an artillery unit to pivot in place?

Yes

 5 
 on: May 31, 2017, 06:47:59 AM 
Started by ahochstein - Last post by Crusaderminis
Optional rule page 16 bottom right.

There is no modifier to the roll for distance but if you want to add the extra detail you could easily add a 1 point modifier to the roll depending on whether the charge starts within half their movement distance or not.


 6 
 on: May 30, 2017, 01:28:05 PM 
Started by ahochstein - Last post by ahochstein
When is a square formed?
Can a square be formed by Infantry AS a charge reaction ?
or ist the forming of a square a normal formation change that can only be done before the unit is charged and blocked for movement/formation changes.
If I can form a square as a charge reaction – is the distance of he attacking unit relevant  ?
 
Thanks,
Cheers Achim

 7 
 on: April 11, 2017, 02:59:08 PM 
Started by Crusaderminis - Last post by Crusaderminis
David Gordon has put a lot of work into creating an excellent Excel spreadsheet and has kindly allowed it to be shared to be used for the Legions of Battle points system to help create your own armies and units. The spreadsheets are available as attachments to this message. Please feel free to use this and email me or upload your army lists if you would like them to be shared with other players.

Legions of Battle Army List Creator Spreadsheet Excel 97-2004

Legions of Battle Army List Creator Spreadsheet Excel After 2004


 8 
 on: March 03, 2017, 08:17:17 PM 
Started by MWL435 - Last post by MWL435
Sir,

  I read in the Rank and File forum concerning Command and Control.  I like the use of Axis of Advance and Objective Markers.  I can also relate to the authors comment regarding players hating to writing orders.  To alleviate this (and yes, I would appreciate comments) I have developed a Four line format for formation orders:

Unit
Operation
Tactical Task
Purpose

  In order to use a form of 'Mission Command Bingo' (and further ease the development of orders), I used an abbreviated list of US Army Doctrine terms as a base:

Operations

  Offense - Attack or Pursuit
  Defense - Defend, Area Def and Mobile Def (has CATK force that can go forward of the 1 turn defend limit)
  Retrograde - Delay, Withdrawal (a small chance a Withdrawal order will be interpreted as a Retreat Order) and Retreat (per the base rules)
  Security - Security plus Follow and Assume

  Minor modifiers to movement (at most an addition 1" in movement) and location of Obj markers.  Corps Commanders obtain an additional Rally Point when near the Objective (if not at 0).

Tactical Tasks

  Obj with Enemy Formation - Attack by Fire, Defeat, Destroy, Disrupt
  Obj with Friendly Formation - Screen, Guard, Support by Fire
  Obj Terrain oriented - Clear, Block, Control, Seize
  Obj at Departure Point - Disengage

  Minor modifier of +1 to resolution of only one the following; Offensive Melee, Defensive Melee, Fires or additional movement.  

Examples:

2nd Corps (Unit)
Attacks (Operation) (Corp Cdr +1 Rally Point when within 5" of Objective)
To destroy enemy grand battery (Task – Force Oriented)
To protect the left flank of 1st Corps’ assault (Purpose)

1st Division, 2nd Corps (Unit)
Defends Town (Operation) (no modifier)
To control Town (Task - Terrain Oriented) (+1 to Defensive Melee Resolution)
To deny enemy possession of the town (Purpose)

Regards,
Mike L.

 9 
 on: January 19, 2017, 06:36:21 PM 
Started by MWL435 - Last post by Crusaderminis
Depending on the rest of the order of battle, how many more formations there are and the overall number of units I would go with one of 3 things.

Combine the 8 and 6 gun batteries and have them as one battery using the majority type (foot in this case).

If the division is going to be fielded as part of a corps then combine the 6 gun horse with another from the same corps and have them attached at corps level.

Have the batteries separate but start them with fewer points of CV to represent the smaller sizes of the units.


 10 
 on: January 19, 2017, 05:01:19 AM 
Started by MWL435 - Last post by MWL435
Greetings,

  With a 'brigade' (2 stands) being 12 guns.  A French Division had an 8 gun foot battery and a 6 gun horse battery in 1812.  What should I replicate on the field?  I am leaning towards one of each.

Regards,
Mike

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