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Crusader Rules
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Crusader is a set of wargames rules that allow you to game some of the greatest battles in history from Biblical times to the Medieval period. Although written with 28mm figures in mind the rules are stand-based and so easily translate to any scale of model. The rules cater for many popular basing methods so there is absolutely no need to rebase your figures to be able to play Crusader.
At the heart of the rules is the concept that you are representing units of troops in battle rather than individual warriors. Dispensing with the traditional phases within a turn the unit-based mechanics allow for a fluid game that simulates the quality and training of troops. |
The rules have been created with the flexibility to allow armies from widely differing time periods to fight against each other through the use of a consistent points system. So if you want to fight William the Conqueror’s Norman Army against Alexander’s Macedonians feel free!
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The first of the supplements for the Crusader rules is available as a printed version or as a PDF download. The Macedonian and Punic wars supplement is a 52 page, full colour, perfect bound A4 book that covers the armies and nations that fought throughout this period.
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The second supplement is Imperium which covers the armies and enemies of Imperial Rome from 107BC to 476AD. It contains 13 new army lists with the same production quality as the previous books - full colour, perfect bound and with enough eye candy to inspire any wargamer! |
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